CompuServe Messages

#raytrace renderer in MAX

    25-Aug-95 05:05:09
Fm: Michael Bassier 100114,1717
To: ALAN IGLESIAS 70262,1240
I totaly agree with you. We had the luck that we were very early involved in the creation of the rendering API. And so it`s only a question of time until you see RayMan for MAX. I have a vision of a RENDER-TECHNIQUE button in the material editor. You click on the button and a queue list window opens. You can click on ADD and then you see a list of installed shading/rendering techniques (like SCANLINE, RAYTRACE, FUR/HAIR, CLOUD, TEXTILE). After selecting one or more shader a option windows for this special shader will be opened and you can set things like tracelevel, refraction level (for raytracing), hair thickness, amount of hairs (for the hair/fur shader) and so on… By selecting one or more shader for this material you can have the optimal speed and image quality for this single material. Of course you can mix all materials/shaders in your scene. And this is just a question of time until we have this. The very fast and optimized scanline renderer of 3DS, the extremly optimized RayMan raytracer (remember that RayMan 1.5 uses an additional Z-Buffer for speeding up rendering), the incredible cloud shader (we might release some day) and our new textile shader we`re going to develope. Yeah, that would be a killing render engine… Can`t wait to have it… Michael