raytrace renderer in MAX
25-Aug-95 14:14:31
Sb: #187187-raytrace renderer in MAX
Fm: Jerome R. Kalisz 75233,3464
To: ALAN IGLESIAS 70262,1240
<< I wouldn't expect the Yost Group to re-invent the wheel, so to speak, and
re-write a whole new raytracer when they can be doing other, more
ground-breaking things >>
Valid point…
<< Then again, if the YG *did* include it, I'm sure it would be great stuff!<g>
>>
Which was my point originally 🙂 That, and the fact that 3DS users won't have
to wait for it to come out, as well as paying xtra $$$ for it. Also, 3DS users
could then count on a basic system of ray-tracing coherent to all. Fancier,
more innovate ray-tracing features could, indeed, be left to other developers,
but I would like to see some basic raytrace abilities we can all know, and all
count on. As I said, with the hardware MAX will be running on, as well as the
level of work 3DS projects have come to, I indeed believe its time has come.
There are too many times TRUE reflections of the scene would come in handy, as
well as refractions beyond what refraction mapping can do.