CompuServe Messages

#Rendering Programs?

    25-Aug-95 23:30:57
Fm: David R. Swoboda 74354,331
To: Yost Group 76702,413
Hi, I'm really excited about this new ability in MAX. Is this "UNDO/REDO" information stored in the same file as the geometry, or is it seperate? If it's all-in-one file how much does this add to the files size of a really BIG project. Can you turn this off if the file sizes get Too massive? Some of my 3DS files are 2-8MB now. I make lots of changes over time and with this feature, I will CHANGE EVEN MORE! Just curious. -David. >>>You apply an Edit Mesh modifier to the stack, which gives you all the sub-object stuff. In our demo, we build the battlements of a chess rook using the Edit Mesh modifier. At the end of the demo, we deactivated the Edit Mesh, and all the editing disappeared, leaving the cylinder. By the way, that chess rook demo could have been done using a cylinder imported from 3DS — as long as it contained enough segments for the editing. The result would have been exactly the same, except that you wouldn't have been able to go back and adjust the radius, height, and segments. – J<<< -David Robert Swoboda