Too many colors?
You may be right to some extent. But I have yet to run into a project that has
needed more than 256 materials. It has never possed a problem. Most of the
time if I need to change the color of a specific model, which shares say "red",
with another model, I just isolate the model and the faces with "red" and
assign, "green" to those faces. I am used to doing this so in most cased I can
do it as fast as changing the material in the materials editor, and it means
that "red" is "red" and I don't need to create 10 materials with virtually the
same value. It also means that if I see that "red" is exceeding the NTSC safe
range, I can tone down all of the "red" in the scene without having to change
10 materials. I can see your point though, especially with clip models.
Andrew McClary Graphic Alchemy Productions