Diamond Viper
06-Sep-93 10:43:41
Sb: #56359-Diamond Viper
Fm: ALAN IGLESIAS 70262,1240
To: Marion K. Marks 70700,2777
Marion,
1) The fact that one doesn't spend extra money for a Windows-accelerated
video card if one dosen't plan on using Windows *certainly* goes without
saying. I merely wanted people that DO use Windows to know that their
machine will not turn into a DOS slug if they use the VVLB. Your statements
clearly implied that using the VVLB for DOS applications would cause a
severe speed penalty. This is simply not true.
2) You'll have to qualify what you mean by the term "speed in 3DS". Are you
talking about redraw speed, or rendering Gouraud-shaded polygons? The VVLB
is NOT a hardware Z-buffer. Since "real time" (the MGA is not, I saw the
board do it's thing with ACAD last week) Gouraud shading is of absolutely
no use to me, I'll wait for the new Vibrant "liquid" drivers before I see
if there is a P9000 redraw bonus in my 3DS future. This would not be
necessary, as the DOS speed is already excellent, but would be a great
bonus.
3) After doing a quick survey of friends and associates using 3DS, I find
that 85-90% use Windows quite often for manipulating maps, vector drawing,
etc., so this certainly helps to make the VVLB a great choice for many 3DS
users.
-Alan Iglesias