SwivelScript-X Section
06-Sep-93 21:56:46
Sb: #6235-SwivelScript-X Section
Fm: Kevin A. Bjorke 71540,3413
To: Scott Kildall 71333,42
An important additional thing to remember is that some parts of a MM3D
script just don't seem to matter. Zero, one, eleventy-jillion… the
values are just ignored and MM3D will just write "0" or whatever on
every output. Some values ARE preserved, yet still seem to be
ignored. And some values are used, but recalculated by MM3D so who
cares what you write in there.
Conversely, it also possible to set some useful values in the
script file that you just CAN'T set from within the MM3D program
itself… go figure. kb