#sound sync.
Ara,
I thought I was the only one with the sound idea. Compuserve certainly
is enlightening isn't it?! My plan was to write a KXP external process to
dynamically "link" a wav file to a keyframe, assign a "microphone" to a camera,
and be able to modify the wav to reflect the relationship between the
"microphone" and the sound source. I.E. a carr whizzing by (apply a doppler
effect) or a sound producing object passing behind a wall briefly (muffle the
wav)
Each wav attached to each object per keyframe would be appended and modified to
reflect the current state of the geometry. One large wav would be produced
from the various wav base clips. The analagy here is various materials being
applied to a scene, mapped as they should be, and rendered to form the whole
enchilada! Piece of cake eh!
Any way, I have been tossing this around for a while, then decided to
check out the scene on Compuserve. Look's like I'm not the first, but I'd
certainly like to be involved if any one is serious about making this thing
work.
I'v had a bunch of C++ and written some ADS apps for Autocad, but this one's
beyond me. I've got some Ideas on how to make it work, though, especially if
3DS starts supporting AVI.
If you or anyone else has some more ideas, let's toss 'em around !!
Mike Murray-John