#Press Relase WFW LAN
06-Sep-94 21:09:35
Sb: #122070-#Press Relase WFW LAN
Fm: Matt Armstrong 73502,2510
To: ALAN IGLESIAS 70262,1240
Alan,
More directly, we do have some proprietary issues at stake. However, our
"RenderGarden/Farm/Jungle" operates transparently to 3D Studio – It actually
"looks" like a normal network setup to 3D Studio. Our "Greenhouse" process
monitor software takes care of the traffic control.
To your question about a single 3DS file taking 98% of available RAM – 3D
Studio network rendering distributes rendering data one frame/field at a time.
Each assigned processor gets a frame – just like a normal network setup. After
submitting the rendering job, the animator's machine is available to all 3D
Studio functionality. After making changes, it is possible to submit the same
job stream as a second concurrent job stream. Processors may be assigned
exclusively to job streams through the use of "Greenhouse."
The same limits that apply to current network rendering still apply to the
swapping and file size issues. With the exception of render time – on this
issue we have "optimized" 3D Studio network rendering functionality. Roughly,
our entry level "RenderGarden" has accomplished a >4 hour project in 39 minutes
with only 4 of the 5 avilable processors on-line. Also, proprietary components
have been developed and manufactured to take advantage of critical performance
areas.
This machine is smart enough to sense a power failure and call or page the
animator for his response. Basically, AM Labs personnel have both the hardware
and software knowledge to integrate a very powerful "parallel" processing
machine with the best animation software on the market.