CompuServe Messages

cocktail rayman ?

    09-Sep-94 03:49:26
Sb: #122901-cocktail rayman ?
Fm: Michael Bassier 100114,1717
To: Steven Lee 75230,555
Hi Steven! There`s no problem to upload the cocktail.3ds in the section if there are other guys who are interested in this scene? The only thing that we have done its to model the objects, assign a material, made them transparent in the material editor of 3DS and saved the scene to a 3DS file. Then we loaded it into RayMan and went to the RayMan material editor. We assigned a refraction to the glass, an other refraction to the liquid and so on. Then we rendered the scene… That`s it. >What do you mean "close to" 3ds images? Out of curiosity, what >would be the advantage of the 3DS renderer? From reading the >Rayman specs, it would seem that Rayman has everything from >Analytical Antialiasing, to 64-bit color space, to gamma control. What's >left as far as quality rendering goes (this probably shows my ignorance >like broad daylight but hey, gotta learn somehow). RayMan can produce the image quality of 3DS if you turn off all the features like Hall and so on… Hall is a illumination model like Phong and Cook-Torrance (Metal-Shading of 3DS). But Hall has some advantages that makes your images look more realistic. Additional you can add some new material parameters in the material editor of RayMan like: asorption coefficient, specular exponent, ambient-, diffuse and specular multiplier, transmitted multiplier and blurry angle. These are all settings that make your materials look much more like in the real world. For e.g. you have a metal-look-like material in 3DS and there it looks close to real material. With the Hall Illumination model and raytracing (and believe me, raytracing has more advantages then to render reflections and refractions) you can make it "real metal"! RayMan`s first version can only render single frames. We have decided to put all our power in image quality because RayMan should be the first choose to render high-res images. The second version will have new advantages to render animations really fast (we`ll have a combinded Z-Buffer and Raytracer and this will beat them all down <g>). For great stills we`ll implement the Radiosity feature (we have already implemented some of the algorithms (see the softshadow image in section 3)). Any questions 🙂 Michael – Michael Bassier, Written 09-Sep-1994 @ 10:31:09 Using: Windows NavCIS PRO 1.2