Highway Speed
I am looking for any tricks of the trade for the following animation.
A highway has been created in 3DS R3. It is oval in shape with curves,
and straight-aways. I have created a camera linked to a dummy object
which follows a path around the highway, and have used the Follow
command with a bank angle of 15 degrees. There currently are 63 key
frames placed along the road,evenly spaced with the road white lines.
My first attempt of this render was to a fli file and then fli to
videotape to test for speed. The 620 frame was way to fast, so I
doubled the length to 1240 frames by using the time scale segment
command and re-rendered as a fli to video tape. The motion is
somewhat slower but still not acceptable enough. The camera position
is traveling just above the road with a lens of 14.79mm and a FOV of
115.6 deg. My thoughts at this point of time are:
1. Rescale segment time ?; however it is getting lengthly. 2. Change
the camera's FOV, lens and or position to de-emphasize the speed ? 3.
Rescale the road ? 4. Add more keys ?