CompuServe Thread

Highway Speed

4 messages in this thread
#80023From: Steve T CahillJan 31, 1994 6:40 AM
I am looking for any tricks of the trade for the following animation. A highway has been created in 3DS R3. It is oval in shape with curves, and straight-aways. I have created a camera linked to a dummy object which follows a path around the highway, and have used the Follow command with a bank angle of 15 degrees. There currently are 63 key frames placed along the road,evenly spaced with the road white lines. My first attempt of this render was to a fli file and then fli to videotape to test for speed. The 620 frame was way to fast, so I doubled the length to 1240 frames by using the time scale segment command and re-rendered as a fli to video tape. The motion is somewhat slower but still not acceptable enough. The camera position is traveling just above the road with a lens of 14.79mm and a FOV of 115.6 deg. My thoughts at this point of time are: 1. Rescale segment time ?; however it is getting lengthly. 2. Change the camera's FOV, lens and or position to de-emphasize the speed ? 3. Rescale the road ? 4. Add more keys ?
#80063From: David RhotenJan 31, 1994 11:04 AM
You don't say what output you're using (FLC or single-frame) – which would determine your playback speed. Once you know how fast your playback is (say, 30fps for single frame) then it should be easy to determine the number of frames based on the length of your track and the speed you want the camera to travel — like, track=1 mile long, 30 fps, & 60mhp camera means one loop of the track would take the camera 1 minute, and at 30 fps, that would be 1800 frames. Dave
#80086From: Steve T CahillJan 31, 1994 1:01 PM
Dave, I rendered out to fli file, then fli (disc to vtr) single frame. This was my test before rendering out as a TGA file single frame(s). Though I am not actually interested in mph, my main objective is slowing down the speed, other than scaling the segment. The other solution would be slo-mo via vtr after the rendering. Regards Steve
#80192From: John TissavaryJan 31, 1994 10:17 PM
I would suggest not using a fli as a test because of its unreliable playback speed. Use David's suggestion for figuring out x no. of frames=speed, render a low res (256×240 1.26 aspect) series of tga's and do a single frame to vtr test. John Tissavary (La Luna cie)