Corrupted TGA's
Apparent Hardware Problem — Any ideas where I should start???
To "help" <ha> in a major rendering crunch, I brought an additional 486 into my
network rendering farm. I've used this particular machine in the past with no
problems, but this time nearly every TGA file rendered by this machine is
corrupted in one way or another.
The rendered files are being saved to a different machine (the 3DS server). If
I view the TGA files, portions are shifted left or the image is "jumbled". A
few frames are completely unreadable by 3ds.
OS = MS-DOS 6.20, RAM = 3MB, Network = Lantastic AI 5.0. I am using Lancache
for disk caching on ALL machines.
I suspect either a memory addressing conflict -or- a network file transfer
problem. Any ideas? (meanwhile, I have the "privilege" of re-rendering 100
frames <arghhhh>)
Thanks all.
– Dave