Get camera path-lofter
27-Sep-94 08:22:55
Sb: #125752-Get camera path-lofter
Fm: Phillip L. Miller 74710,3061
To: sanford kennedy 73201,1374
Hi, that was my Chapter and PRJ file <g>.
The path that lofted your "tunnel" keeps its relationship to the lofted mesh.
For it to be a path "down the tunnel", it must have lofted a shape that was
somewhat centered on it. Once in the 3D Editor, you can NOT move the tunnel
mesh – doing so would break the original path/mesh allignment. On importing
the path to the Keyframer, you need to use the "Absolute" option when
assigning the path so the desired object will move to the correct starting
location.
If these steps are followed and you're still having problems I'll need to see
your PRJ file to understand what's going on. Check out the above and make
sure you did not move the mesh once it was lofted. If a no go, ZIP up the
PRJ file and EMAIL it to me for a look.
– Phil