Get camera path-lofter
27-Sep-94 09:56:17
Sb: #125752-Get camera path-lofter
Fm: Steven Elliott 70303,1363
To: sanford kennedy 73201,1374
Hi Sanford,
Phillip Miller wrote that exercise and hopefully he will jump in with some
comments. It's hard to tell what may be going wrong but here are a few
suggestions:
1) When you select the dummy object for the Paths/Get/Lofter command you say
nothing happens. Do you see the Get Path dialog at all?
If yes, then the path is probably being assigned but you just don't have
show path for the dummy object turned on.
If you don't see the Get Path dialog then maybe you have accidentally
frozen the dummy object. Use Display/Freeze to check.
2) You don't want to assign the path to the tunnel because that makes the
tunnel move. The path appears offset to you because it is placed at the
pivot point of the tunnel (the center of the spiral).
3) There also could be a number of reasons why the camera didn't match up
with the tunnel when you assigned the path to the camera. If you've moved
the tunnel after lofting, it no longer matches up with the path. Try
positioning the camera at the mouth if the tunnel and turn off the
"Relocate object to path start?" button. This relocates the path to the
object rather than relocating the object to the path.
Finally, with all of the experimentation, you probably have a GOK condition
in the Keyframer (GOK = God Only Knows) <BG>. Try using the New command with
the Keep Mesh button turned on. This cleans out all of the keys and linkages
but leaves behind the objects for a fresh start.
Steven