CompuServe Messages

Get camera path-lofter

    27-Sep-94 09:56:17
Fm: Steven Elliott 70303,1363
To: sanford kennedy 73201,1374
Hi Sanford, Phillip Miller wrote that exercise and hopefully he will jump in with some comments. It's hard to tell what may be going wrong but here are a few suggestions: 1) When you select the dummy object for the Paths/Get/Lofter command you say nothing happens. Do you see the Get Path dialog at all? If yes, then the path is probably being assigned but you just don't have show path for the dummy object turned on. If you don't see the Get Path dialog then maybe you have accidentally frozen the dummy object. Use Display/Freeze to check. 2) You don't want to assign the path to the tunnel because that makes the tunnel move. The path appears offset to you because it is placed at the pivot point of the tunnel (the center of the spiral). 3) There also could be a number of reasons why the camera didn't match up with the tunnel when you assigned the path to the camera. If you've moved the tunnel after lofting, it no longer matches up with the path. Try positioning the camera at the mouth if the tunnel and turn off the "Relocate object to path start?" button. This relocates the path to the object rather than relocating the object to the path. Finally, with all of the experimentation, you probably have a GOK condition in the Keyframer (GOK = God Only Knows) <BG>. Try using the New command with the Keep Mesh button turned on. This cleans out all of the keys and linkages but leaves behind the objects for a fresh start. Steven