3ds invalid normal array
12-Sep-95 16:55:05
Sb: #189036-3ds invalid normal array
Fm: Stephen F Blaising 102710,3645
To: – Visitor 100737,211
I have found, since I have only 8 megs of RAM, that if you combine many objects
into one it will render wiht out giving you an invalid normal array. The '
invalid normal array ' message usually appears when your program has to keep
writing to the swap file, which in turn means that you do not have enough
memory. with 8 meg I must make sure that I have only two objects to render, but
I can combine countless objects together to make just one object.
When rendering, look at the swap file data after each render to see how much is
being written. You may find that after rendering the same object, that worked
fine the first or second time, now gives you an invalid normal array. You have
tp exit and restart the program to get rid of the swap count. I do not know why
you have to do this but it is the only way that i know how to purge the swap
file.
Hope this helps.