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3ds invalid normal array

    12-Sep-95 16:55:05
Fm: Stephen F Blaising 102710,3645
To: – Visitor 100737,211
I have found, since I have only 8 megs of RAM, that if you combine many objects into one it will render wiht out giving you an invalid normal array. The ' invalid normal array ' message usually appears when your program has to keep writing to the swap file, which in turn means that you do not have enough memory. with 8 meg I must make sure that I have only two objects to render, but I can combine countless objects together to make just one object. When rendering, look at the swap file data after each render to see how much is being written. You may find that after rendering the same object, that worked fine the first or second time, now gives you an invalid normal array. You have tp exit and restart the program to get rid of the swap count. I do not know why you have to do this but it is the only way that i know how to purge the swap file. Hope this helps.