Impossible Material!
31-Aug-95 13:30:49
Sb: #188211-Impossible Material!
Fm: REZA DASTMALCHIAN 75500,466
To: David J. Marks 72172,1036
Dave: Trancparency falloff for a sphere certainly is the most realistic
atmospheric effect except for two big problems. 1) Hard outer edge which
requires 2-pass rendering and bluring. This has its own problem since bluring
should increase as you get closer to your planet.
2) Too much opacity midway between the outer edge to where it fallsoff to
totally tranparent.
But still this technique is more realistic that the 2D gradiant disk. If you
know of any tricks to deal with the above 2 issues i'll appreciate a hint.
Sincerely,
-Reza