#Rendering Halts
I'm running 3ds4 on a dell xps p90 with 32M RAM and 2gigs of storage space.
Every time I try to render a single frame at Phong or Metal the process gets
hung up about 3/4 through "building shadow raytracing maps". I've tried turning
off all extranious lights but it doesn't help. I have no trouble rendering at
gourand or render a single object at phong or metal.
Any suggestions? Is it simply a matter of file size and RAM or is this a bug?