Wish list
November 27th, huh? Are you sure that wasn't the 26th? 28th? <g>
(What's your name, anyway?)
Regarding keyframer rotations. Here's the deal… The KF uses
quaternions to derive the rotation transform, and the Editor/Lofter
uses Euler angles. That's why things are different between them.
It's been one of our internal wishlist items for awhile to allow
either kind of rotation if you so desire, and I hope to get that
capability into the next release (along with your "object cameras").
– G