CompuServe Messages

#Win 95 and 3ds 4

    07-Sep-95 12:35:58
Sb: #Win 95 and 3ds 4
Fm: john g mcgill 75053,2400
To: David J. Marks 72172,1036
I am having problems when rendering a large animation while running 3ds under Windows 95. Once it runs out of RAM, I get a "no ram for bitmap" error, and it fails to do any swapping. I was wondering what the "correct" settings should be to avoid this problem. I have to run 3ds out of 95, until I can get it to run in dos mode and still recognize my scsi drive 🙁 Any help would be greatly appreciated. Thanks, Adam Holmes (using John's account)