#Win 95 and 3ds 4
I am having problems when rendering a large animation while running 3ds under
Windows 95. Once it runs out of RAM, I get a "no ram for bitmap" error, and it
fails to do any swapping. I was wondering what the "correct" settings should
be to avoid this problem. I have to run 3ds out of 95, until I can get it to
run in dos mode and still recognize my scsi drive 🙁
Any help would be greatly appreciated.
Thanks,
Adam Holmes (using John's account)