#World Builder IPAS
04-Sep-95 08:21:06
Sb: #188880-#World Builder IPAS
Fm: Brian Howarth 76435,2614
To: Grahame Naylor 100013,1340
Hi Grahame,
>>What Martin meant by quoting the size of the executable was that AWB is a
very complete program…<<
Forgive me if I am misinterpreting your reply to Martin Fosters message re.
the "size" of the World Builder executable. I am confident that Martin is a
person of great integrity and I have witnessed him spending a vast amount of
time helping people on this forum, please keep up the good work Martin! I do
however maintain that the worth of an application is not proportional to it's
size.
>> do not carp<<
This is an open forum and Vendors of 3DS related products have a clear
promotional path to many potential purchasers, from the purchaser's point of
view, I find this to be an extremely useful way of finding out about products
and their usefulness. It is not fair however, to attempt to suppress anything
but positive, glowing testimonials about a product, particularly those that
come with such a unprecedentedly high price tag. Are you suggesting that we all
keep our mouths shut, don the Rose-colored spectacles and indicate to Vendors
everywhere that we have a bunch of blank checks ready and waiting for them,
because we can afford it?
>>ill-informed complaints<<
Where are these complaints? Please quote one.
My main comment on World Builder really centers around the subject of IPAS,
not so much the "integration" part of it although to many users it might make a
big difference, shelling out or exiting 3DS to run the application, I do this
with 3DS\Vistapro for a living and it can get quite tiresome under heavy
production schedules. If World Builder is really a "plug-in" to 3DS, fair
enough, if not, can we please stop referring to it as an IPAS.
A large part of the "spirit" of IPAS has always been that what we pay for in
an IPAS module is the "meat", by this I mean the real functions of the
applications or those which are not present in the shipped version of 3DS. This
helps to keep the price down because the developer has been able to avoid
writing a mass of routines which 3DS already handles brilliantly such as
Display handling, file handling, Network handling, Dialog box functions, 3D
Math functions, User Input functions etc. If World Builder is not a "plug-in",
then it will contain it's own versions of all of the above functions and I
can't help but assume that a certain percentage of the asking price will be
based on the development time spent on reinventing all of these wheels. I
personally would rather dispense with the reinvention and would be more
inclined to pay up if I knew that I would be getting just the "meat".
Brian Howarth