#TSE – AXP script
13-Sep-95 21:32:47
Sb: #190511-#TSE – AXP script
Fm: Martin Doudoroff/KUB 74664,2144
To: Neil McEvoy 72274,3032
>> I'm not sure if this is the place to post this question about the KUB
Script Extension for 3DS, but here goes: <<
Yup. This is the place.
>> I'm trying to get some information about an object in a scene (in this
case, the number of faces on the object), before changing the object on the
fly using a TSE AXP script. I've tried to do this within the "configure"
section of the script, by invoking the "Faces" reserved variable. When this
seemed to come back as zero, I also tried to check the value in "DefaultObj$",
and found that its value was NULL. <<
You found what appears to be a bug in TSE. Sorry. These variables do performa
correctly in the rendering portion of the AXP, however. If you can get away
with not working with this information within the configure section, do so. If
you absolutely must have this kind of information in the the configure section,
the best work-around I can suggest is using either a PXP script or an operation
in the AXP rendering section to embed the information which is subsequently
accessed by the AXP configuration.
Martin