CompuServe Messages

#Space Scene Lighting

    15-Sep-95 14:54:31
Fm: KOUROS MOGHADDAM 102264,470
To: ED GROSS 71147,2255
>>1. I cannot seem to be able to create a light source that affects the ENTIRE scene within 3d Studio in the >>same way, with a soft falloff on the planet and other objects within the scene. This light source must also >>illuminate the planet, but not in a way the de-saturates the planet's texture map. Last year I attended a seminar in LA. and the people who do all the space shuts for Babylon5 demo'd some very cool effects and then took questions from the audience. I asked him (forgot his name) about space lighting "how to" and his response in short was that in space there is only one light source SUN. and if the angle of the sun is in any way making a lot of shaded areas on your object, then simply make the space background a bit blue and ambient light at 0. Well I tried to do that and it worked for me. the more lights the worst it becomes. Got to go. I hope this help a little. Also go to other Autodesk forum and search with key words of moon,earth, and stars and see the image I created (640×480 gif). -Kouros.