#Space Scene Lighting
15-Sep-95 14:54:31
Sb: #190669-#Space Scene Lighting
Fm: KOUROS MOGHADDAM 102264,470
To: ED GROSS 71147,2255
>>1. I cannot seem to be able to create a light source that affects the ENTIRE
scene within 3d Studio in the >>same way, with a soft falloff on the planet and
other objects within the scene. This light source must also >>illuminate the
planet, but not in a way the de-saturates the planet's texture map.
Last year I attended a seminar in LA. and the people who do all the space shuts
for Babylon5 demo'd some very cool effects and then took questions from the
audience. I asked him (forgot his name) about space lighting "how to" and his
response in short was that in space there is only one light source SUN. and if
the angle of the sun is in any way making a lot of shaded areas on your object,
then simply make the space background a bit blue and ambient light at 0. Well
I tried to do that and it worked for me. the more lights the worst it becomes.
Got to go. I hope this help a little. Also go to other Autodesk forum and
search with key words of moon,earth, and stars and see the image I created
(640×480 gif).
-Kouros.