#Path in Keyframer
16-Sep-95 16:47:38
Sb: #191105-#Path in Keyframer
Fm: John K. Jordan 71174,711
To: Scott Womack 73500,1577
>>rotating path…
I don't know if there is an easier way, but this is how I rotate a simple
keyframer path (I don't know how it will work for linked objects):
-Save the project containing the orig path to disk as a .3DS file
(not as a .PRJ).
-In the Editor, make a copy of the keyframed object using a shift
move. Rotate this new object in the editor the number of degrees
you want to rotate the KF path. This rotates the transformation
matrix of the object.
-In the KF, do Object/Tracks/FileInsert, click on the new object,
pick the .3DS file, pick the original object from the list, set
scope to Object and method to Relative. This will apply the old
path to the new object but it will be rotated in 3D to align with
the new object.
BTW, you probably know this, but you can hold down the ALT key to move
(translate) an entire path with the Path/MoveKey command.
JKJ, Oak Ridge, TN