CompuServe Messages

.PRJ saves & map paths?

    18-Sep-95 19:09:20
Sb: .PRJ saves & map paths?
Fm: Paul Sanford [LVL5] 75144,2354
To: All
To keep a project from searching unwanted default map paths while rendering, I had deleted several directories using the info/configure/map paths menu. Everything rendered quickly. Yet after saving the .prj, the map paths were there again??? This is adding one and a half minutes per frame to the renders. Now I could obviously set up a new 3ds.set file, but this could become tedious… and make it difficult to switch between projects. Any other solutions? The offending directories are on the CD-ROM. The reason the search is so long is that I've got a dozen.ifl's assigned to about 70 materials, each .ifl taking up at least two map slots. I get bogged down in the "Preparing maps…" phase. The .ifl's are opacity and shininess maps. I suppose I could try out supervary.sxp, or clone all of the objects and do material morphs to make them appear/disappear. Jonas, this is also a repeated wish for map paths to stay put when you save a .prj file. As it is, new map-paths slide to the bottom when saved. If they stayed at the top they'd be found immediately. Paul S.