CompuServe Thread

.PRJ saves & map paths?

3 messages in this thread
#191488From: Paul Sanford [LVL5]Sep 18, 1995 7:09 PM
To keep a project from searching unwanted default map paths while rendering, I had deleted several directories using the info/configure/map paths menu. Everything rendered quickly. Yet after saving the .prj, the map paths were there again??? This is adding one and a half minutes per frame to the renders. Now I could obviously set up a new 3ds.set file, but this could become tedious… and make it difficult to switch between projects. Any other solutions? The offending directories are on the CD-ROM. The reason the search is so long is that I've got a dozen.ifl's assigned to about 70 materials, each .ifl taking up at least two map slots. I get bogged down in the "Preparing maps…" phase. The .ifl's are opacity and shininess maps. I suppose I could try out supervary.sxp, or clone all of the objects and do material morphs to make them appear/disappear. Jonas, this is also a repeated wish for map paths to stay put when you save a .prj file. As it is, new map-paths slide to the bottom when saved. If they stayed at the top they'd be found immediately. Paul S.
#191850From: Brian Rudolph [Adesk]Sep 20, 1995 4:17 PM
Paul, As you have experienced, Map PAths that are set in the 3DS.SET file are loaded prior to map paths in the .PRJ file. There is not much we can do about this, other than removing the 3DS.SET file. A number of people have defferent versions of the .SET files and a batch file that switches between them when needed. -Brian
#191851From: Brian Rudolph [Adesk]Sep 20, 1995 4:18 PM
P.S. Wishlist item for map paths to "stay put" is noted. -Brian