#Animated Booleans
15-Sep-95 21:39:28
Sb: #190374-#Animated Booleans
Fm: Jerome R. Kalisz 75233,3464
To: James Coulter[Mindscape] 73670,677
<< My reason for responding, though, was point out that the math for mesh
booleans, like in the 3D editor, is nothing at all like the math that is
happening in programs that have animated boolens. Hence, "booleans that work
and are animatable" is not applicable in the sense that you meant it, since
attempting animated mesh booleans would be a hopeless persut>>
True, in r4. I'm hoping against hop that MAX will have a completely different
mathematical approach to booleans than the old, tired, lacking boolean approach
in the 3D editor in r4…