#help mapping/mat'l
when rendering a camera viewport my objects mapping goes haywire!
if i render the same camera viewport by just rendering object the mapping is
fine(and image looks great), but if i render view the objects material changes
appearance and i notice what looks like a triangular patch running down object
with horizontal smear of material(planar mapping on a planar object simulating
carpet)…
anybody have an idea of what is going on? is this hardware/software i don't
know??? using 3ds4 on gateway p5-66 64mg matrox ultima 2mg video
card,(replaced pentium chip 3months ago shouldn't affect this?).