Questions
I am attempting to use the Cyberspace Developer Kit to develop a commercial
game. I am very impressed with the capabilities of the kit, especially in the
area of physically based animation.
We are using Metaware C and the Phar Lap extender and developing for the DOS
market.
I have three questions regarding Cyberspace:
1. We are using models created with Autodesk 3D Studio 3.0 and animating them
with Cyberspace. When reading in the 3d Studio objects, they loose their
bitmaps (texture maps). Can anyone tell me how to get the 3d Studio texture
maps to be recognized or to program my own texture maps.
2. I have used 640 x 480 x 8 bit and 640 x 480 x 24 bit VESA output
successfully. I would like to also support 320 x 200 x 8 bit standard VGA
output. How can this be done?
3. Will the newly released Cyberspace 2 for Windows NT produce executables
which can run under other platforms, such as Windows 95 or WFW 3.11?
Thank you.
Jeff Berezin
C++ Programmer
Syracomp, Inc.
(315)458-0098