CompuServe Messages

Questions

    07-Jan-95 18:13:41
Sb: Questions
Fm: Jeffrey Berezin 75010,1267
To: All
I am attempting to use the Cyberspace Developer Kit to develop a commercial game. I am very impressed with the capabilities of the kit, especially in the area of physically based animation. We are using Metaware C and the Phar Lap extender and developing for the DOS market. I have three questions regarding Cyberspace: 1. We are using models created with Autodesk 3D Studio 3.0 and animating them with Cyberspace. When reading in the 3d Studio objects, they loose their bitmaps (texture maps). Can anyone tell me how to get the 3d Studio texture maps to be recognized or to program my own texture maps. 2. I have used 640 x 480 x 8 bit and 640 x 480 x 24 bit VESA output successfully. I would like to also support 320 x 200 x 8 bit standard VGA output. How can this be done? 3. Will the newly released Cyberspace 2 for Windows NT produce executables which can run under other platforms, such as Windows 95 or WFW 3.11? Thank you. Jeff Berezin C++ Programmer Syracomp, Inc. (315)458-0098