Questions
10 messages in this thread
I am attempting to use the Cyberspace Developer Kit to develop a commercial
game. I am very impressed with the capabilities of the kit, especially in the
area of physically based animation.
We are using Metaware C and the Phar Lap extender and developing for the DOS
market.
I have three questions regarding Cyberspace:
1. We are using models created with Autodesk 3D Studio 3.0 and animating them
with Cyberspace. When reading in the 3d Studio objects, they loose their
bitmaps (texture maps). Can anyone tell me how to get the 3d Studio texture
maps to be recognized or to program my own texture maps.
2. I have used 640 x 480 x 8 bit and 640 x 480 x 24 bit VESA output
successfully. I would like to also support 320 x 200 x 8 bit standard VGA
output. How can this be done?
3. Will the newly released Cyberspace 2 for Windows NT produce executables
which can run under other platforms, such as Windows 95 or WFW 3.11?
Thank you.
Jeff Berezin
C++ Programmer
Syracomp, Inc.
(315)458-0098
I could perhaps answer some of these questions…
>>>>1. We are using models created with Autodesk 3D Studio 3.0 and animating
them with Cyberspace. When reading in the 3d Studio objects, they loose their
bitmaps (texture maps). Can anyone tell me how to get the 3d Studio texture
maps to be recognized or to program my own texture maps.<<<<
The display classes that ship with CDK Rel 1 did not include support for
texture maps directly, although the capability exists to write your own with
the use of the texture calls that are provided. The Future Vision Technologies
Saphire Board uses them to achieve texture mapping with the CDK display class
they provide with their board. They are the only ones I know of that provide a
CDK display that supports texture mapping already using Rel 1. You could
certainly create your own, as they did.
Just for the record the new 3DS reader in Rel 2 does support reading in the
textures from 3DStudio and they are supported in at least the WinG display that
comes out of the box. The Rendermorphics CDK class can also handle textures
under Rel 2, but you have to purchase the library separately.
>>>>>>>2. I have used 640 x 480 x 8 bit and 640 x 480 x 24 bit VESA output
successfully. I would like to also support 320 x 200 x 8 bit standard VGA
output. How can this be done?<<<<<<<
The only publically available ways to do this that I know of are in our Virtual
Environment NAVIGATOR Tools. There are two possible display solutions at 320 X
200….
We provide MGMCGA.EXE (a TSR) that allows the standard CDK VESA display to
output at 320 X 200 X 8 bit mode.
We have also created another display class for CDK Rel 1 which is called MGVGA.
It can be run at both 320 X 200 X 8 bit and 640 X 480 X 8 bit mode in
wireframe, hidden wireframe, shaded, shaded with colored wireframe, and shaded
with black wireframe modes. It also supports wireframe, flat, Gouraud and Phong
shading modes. It is a bit faster than the CDK VESA display and avoids the
dithered look for 8 bit shading. It is a standard CDK Rel 1 display which
inherits from CyDisplay3D (that's the Rel 2 base class name, but it think it
was the same in Rel 1 wasn't it? It's late….) Textures are in the works, as
always….it seems….WE have them up in our lab, but it's not released yet.
Still some issues to resolve. Just can't get to it all.
>>>>3. Will the newly released Cyberspace 2 for Windows NT produce executables
which can run under other platforms, such as Windows 95 or WFW 3.11? <<<<
It is currently stated to support Windows 3.1 with Win32S, WFW 3.11 with
Win32S(I'm pretty sure they officially say this one too <g>), Windows NT 3.1
and Windows NT 3.5. It runs with Win32S so Windows 95 should work but I haven't
seen it yet.
I hope this is a little more information. Let us know if we can do anything
more to help.
Angela Pate – MicronGreen
(904)376-1529
Hi Angela,
<< CDK answers… >>
I noticed that Angela Pate claimes that we run under Windows NT 3.1. While we
may run under it, WinG is not fully supported in NT 3.1, hence CDKRender is not
functional under Windows NT 3.1.
Kevin
To Kevin via Jonas?
Hi Kevin,
Nice to see you here.
Thanks for the clarification about WinG not working under Windows NT 3.1. I did
forget that one. But Rendermorphics and Hoops should function just fine, is
this true?
By the way, when are you guys going to get your own account <g>?
Thanks for all your great energy with Rel 2.
Angela
<<Thanks for the clarification about WinG not working under Windows NT 3.1. I
did forget that one. But Rendermorphics and Hoops should function just fine, is
this true?>>
Hi Angela:
I've finally been coaxed into participation. Hooray!
Apparently, the WinG libraries from MS aren't available on platforms other than
Intel. Although I do hear rumors that platform support for WinG from MS maybe
expanded in the future. So for now, Windows 3.1 and NT 3.5 on Intel boxes. We
had Rendermorphics and HOOPS running under NT 3.1 at one time, but I don't
think we did any final testing with NT 3.1. Do you think there there people
out there running NT 3.1 that aren't going to upgrade to NT 3.5?
-Kevin
>>>Do you think there there people out there running NT 3.1 that aren't going
to upgrade to NT 3.5?<<<
nah….
{>>>Do you think there there people out there running NT 3.1 that aren't going
to upgrade to NT 3.5?<<<
nah….}
Good. I was hoping someone would validate my desire to leave an old operating
system behind (and far behind). 🙂
-KY
….
will CDK ver 2.0 support networking
will CDK ver 2.0 support datagloves of any kind
thanking you in anticipation.
<<will CDK ver 2.0 support networking>>
CDK 1.0 for DOS offerred TC/PIP network support via FTP software.
As with CDK R1, CDK R2 for Windows has a group of C++ classes designed to
address the challenge of distributed simulation called DSCVR (which stands for
Distributed Shared Cyberspace Virtual Representation). With that said, the big
"win" we are interested in w.r.t. CDK and networking is Windows 95. With
built-in support for networking, we believe that Win95 will be a much better
platform to pursue networked VR apps, than Windows 3.1 today. In short, I
think we'll be able to do a much more powerful implementation w.r.t. networking
in the future than we have done to date.
<<will CDK ver 2.0 support datagloves of any kind>>
Support for two data gloves is offerred with CDK R2- the VPL glove and the
Virtual Technologies glove.
<<thanking you in anticipation.>>
You're welcome!
-K
Hi Jeff,
<< CDK questions.. >>
Tell Jeff I say "Hi." He worked for me at Genigraphics in the '80s.
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