HELP! AAPLAY mem leak!
09-Jan-95 18:57:18
Sb: #145762-HELP! AAPLAY mem leak!
Fm: Paul Unterweiser 71531,2026
To: Brian Rudolph [Adesk] 71722,170
Brian,
Thanks for the reply…
> What other developers who are doing kiosks or other applications
> where the player is running for hours at a time have done to work
> around the problem is to read the system clock and periodically shut
> down one instance of the player and start another.
Hmmm… What if I created an .AAS script that played the FLC then a single
.BMP then loop back, would that do it? Or does the application have to unload
AAPLAY.DLL entirely, or just the FLC?
BTW, could you e-mail me your voice address? I'm in a -major- rush to fix this
before we ship this application to -the masses-.
Paul Unterweiser, M!ND GAMES new media