CompuServe Messages

#Suicide as an option <g>

    21-Oct-93 11:05:40
To: John Ellis 72440,3046
>> And if they are sharing "texture maps" couldn't there be a conflict, or >> bottle neck. Remember, texture maps only get loaded once during a typical rendering (except of course for animated texture maps, which no one has mentioned yet.) We have stored all of our texture maps on the server for years, and haven't seen any major network trafice due to that after the first frame was rendered. JohnT's problem with video post is more serious, compositing will cause more of a problem. Half of our systems are on thin coax, the other half are on twisted pair. We have never noticed a difference between the two for our 16 machines, so my guess is that it has to do with the server's I/O speed. (Can't help you there, we run Sun workstations for servers.) Never had a network rendering problem after we got 3DS3 net rendering figured out.