Suicide as an option <g>
Greg – Compositing in Video Post is a better example of how a system might
bottleneck for sure. I used texture mapping as an example because like on your
system, it is a shared resource. So essentially you're saying that one needs a
high-speed server when rendering on multiple platforms, even though the server
is not going to be doing any rendering. Or do you have a recommendation for a
three platform system? I've got 3 66's and have contemplated using a 386-40 for
a server. Thanks -JE