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#Mesh or Primitives 3DSR2

    28-Oct-93 12:52:17
Sb: #Mesh or Primitives 3DSR2
Fm: Steven Walters 70524,634
To: ALL
As a general rule, is it BETTER to create a complex mesh out of fewer more complicated shapes or is it BETTER to use a larger number of simple primitives? For example shape like -+-+-+- is it BETTER to use a tube with three cylinders or one more complex lofted mesh? where BETTER = faster render/display/less memory/etc.