CompuServe Thread

#Mesh or Primitives 3DSR2

2 messages in this thread
#63954From: Steven WaltersOct 28, 1993 12:52 PM
As a general rule, is it BETTER to create a complex mesh out of fewer more complicated shapes or is it BETTER to use a larger number of simple primitives? For example shape like -+-+-+- is it BETTER to use a tube with three cylinders or one more complex lofted mesh? where BETTER = faster render/display/less memory/etc.
#64039From: MARTIN G FOSTEROct 29, 1993 12:52 AM
A general rule of thumb would be to use the fewest number of vertices/faces you can, but avoid using so few that you see distinct linear edges in the profile of objects. The number of objects does not appreciably affect rendering time, apparently, it's just the face count. The Installation and Performance Guide probably has a discussion of memory usage which you can check to see how the number of vertices and faces affects memory usage.