CompuServe Messages

Texture Morph w States?

    02-Oct-94 22:26:45
Fm: GreG tsadilas 74774,232
To: Charles Blaquiere 76046,1756
Blaq, Here's a repost of my message to Trevor from the Imagine UG in the Graphics Developers forum. It's another approach at morphing textures without using transparent duplicate objects as shells. The best part is that it can be done using Imagine 3.0, or 3.1. Imagine 3.0 users will need to set up two seperate objects rather than two seperate states. In Imagine 3.0 State1 & State2 would be Object1 & Object2. Thought I'd share it here as well. ________________________________ >> I have never been able to save an object with states with each their own texture. Any texture I add always gets applied to all states for the object. << Trevor, It's not possible to do it yet. You can only morph different settings of the same texture. A true warp & morph of textures would probably be out of the scope of morphing textures. How would you define the warping mesh? A FADE type of morph should be possible though, where one texture fades out, while the other fades in. Actually, this can be done now: Lets say we want to fade from DinoSkin to Frogskin Apply Dinoskin, set it up to look as we want it. Apply Frogskin, set it up to look as we want it. Create two states, each with the textures in these defined settings. Now we edit each state as described below, then update it accordingly. State 1: Keep Dinoskin the way we want it to look. In Frogskin, enter -1 in the Red components of color, filter, reflective, set bump value to Zero. State 2: In Dinokin, enter -1 in the Red components of color, filter, reflective, set bump value to Zero. Keep Frogskin the way we want it to look. Now when we morph from State1 to State2, we will see the object only with the Dinoskin texture. As the states morph, the Dinoskin will fade out as the frogskin fades in. At the end of the morph, we will see only Frogskin. Hope this gives you some food or thought. -GreG