Particle System
04-Oct-94 17:35:02
Sb: #127096-Particle System
Fm: Ed Kellerman 71532,3255
To: David Wright 71510,536
<got the pool ! wow!
I don't have enough space & budget on CI$ to down load all the new flcs your
posting -yet
will have to ask for increas in allowance from Julie….
She thinks particle system is cool too!
negative mass? ah ha!
more later
dav>
But, all MPS owners need to recreate any animation is a 60-line file listing
the parameters used. Sure, they still have to type them in, but, even the best
programmer of all took seven days and seven nights to complete his first
release, and look at all the fixes that were required later.
Besides, you can get around that problem by sending the program itself (to any
registered owner), ready to generate any animation (about 15K zipped), just
like I did when I upgraded the holders of the Beta version to the first
release. There is no real need to upload and download two meg files!
That is, no need, other than the fact that the eight or nine incredible
animations I uploaded over the last few days require the next release <g>.
Out of those, the animation with the pool balls is one of the most interesting
and the smallest (in more ways than one). But checkout the one I was going to
declare the new holder of the "Mother of all Animations" title, but decided I
was too shocked to make that decision. Shocked, first by finding out that the
only thing I had to do to create a container that could hold water molecules
was to use negative masses, a feature that required changes to four or five
lines of code! And then, a few hours later I saw a few thousand molecules
reproducing the behavior of water better than anything I could have ever
designed on purpose. All that, the result of making a trivial change. Below is
the description. After that is the description for the pool ball, which also
could be done because of that small change to the code. Negative mass prevent
models of pool balls from occupying the same space, just like the real thing.
And, if you look carefully, you'll see conservation of momentum taking place.
When one ball hits another one, it stops dead on its track and the other ball
leaves at the same speed. All for free, I never programmed that! In the other
animations there is wind, and smoke being blown away by wind. There are blades
that cut smoothly and blades that create sawdust, and even one that makes
splinters. There are masses that compress particles until, like an H-bomb, they
explode as if fission had taken place. There is a worm squirming through a hole
and losing its tail. Unfortunately I can't upload the many animations that
exceed 10 meg and share the real good ones!
Ed K
——————————————————————————
3GA33.ZIP 1,643,674 605120 Sent 9/31 11:00 PM
Title: Water, molecule by molecule! By Ed Kellerman
KELLERMAN MPS PARTICLE SYSTEM MOLECULE WATER ANIPRO 1024×768 FLC
A spectacular animation! See particles "poured" into a container
become water, with waves, turbulence, etc.
The container was built w/12 negative masses (-10e-80). Earth's
pull provided by a mass of 1E59. "Gravity" was set to be inversely
proportional to the 19th power of distance. The action had to be
magnified 300,000 times. Molecules are tiny!
For each frame, POCO computed the position of 12,000 particles,
W/O penetrating any of 12 objects, in 105 sec! (486-66)
Created with My Particle System for AniPro.
Ed Kellerman
——————————————————————————-
——
Title: Pool Anyone? (3GA42.ZIP 25K)
An example of conservation of momentum, and collision-detection using
pool balls.
You'd never suspect we've zoomed-in on a microscopic pool game.
One played with balls having a 0.00035-pixel diameter and a mass of
-10 to the -319th power!
The negative mass makes the balls push back when "hit," like
a taut trampoline tarp<g> colliding with a gymnast. The well-defined
"surface," the result of a force that diminishes rapidly; inversely
with the 98-th power of distance!
Created with My Particle System for AniPro.
Ed Kellerman