CompuServe Messages

ik and b-spline in r4

    06-Oct-94 22:16:12
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Kyle J. McKisic 75542,363
Kyle, << question — Can you use ik to deform and control a b-spline patch obj? for example, let's say I build a face with b-spline patches, can I control portions of that face (lips, eyebrows, etc.) with ik bones? >> No << or does ik only aid you in moving objects? >> Yes << another question — it's my understanding that you can build a b-spline obj and convert it to polygons, but can you go from polys to b-spline? – and if you can, to what extent (mesh detail, etc.)? >> We can discuss this when R4 ships. << one more — I know that there is an .axp used with b-spline obj ( that deals with the amount of detail rendered) — thus depleting your ability to use any other .axp (vapor or flame) — any chance we'll be able to use multiple>> Multiple AXP's assigned to one object is not supported. jonas[adesk]