ik and b-spline in r4
06-Oct-94 22:16:12
Sb: #127580-ik and b-spline in r4
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Kyle J. McKisic 75542,363
Kyle,
<< question — Can you use ik to deform and control a b-spline patch obj? for
example, let's say I build a face with b-spline patches, can I control portions
of that face (lips, eyebrows, etc.) with ik bones? >>
No
<< or does ik only aid you in moving objects? >>
Yes
<< another question — it's my understanding that you can build a b-spline obj
and convert it to polygons, but can you go from polys to b-spline? – and if you
can, to what extent (mesh detail, etc.)? >>
We can discuss this when R4 ships.
<< one more — I know that there is an .axp used with b-spline obj ( that deals
with the amount of detail rendered) — thus depleting your ability to use any
other .axp (vapor or flame) — any chance we'll be able to use multiple>>
Multiple AXP's assigned to one object is not supported.
jonas[adesk]