#Skin methods
09-Oct-94 23:47:13
Sb: #127431-#Skin methods
Fm: John K. Jordan 71174,711
To: sanford kennedy 73201,1374
Hello Sanford,
I saw your message..
>>..intend to animate a flock of bats descending..
I saw something at Siggraph which may be worth trying for your "flock" once you
get your bat modeled. I can't quite remember who did it, but one animation
consisted of hundreds of walking animals (squid & octopi, I think).
Rather than making hundreds of copies of the mesh to animate and render, they
created a simple loopable walking animation of one such animal that consisted
of just a few frames. They rendered these few frames against a black
background, and applied the resulting animation on a "card", a simple flat
rectangle, mapped with the equivilant of the 3DS Decal method.
They duplicated this card many times and moved a whole crowd of these cards
along a roadway. With a little animation playing on each card, the effect was
the same as animating many copies of the actual mesh.
This may be very easy to do with at least most of your bats, especially if you
don't have to worry about shadows for each bat and if the bats were generally
going in the same direction. (So perspective wouldn't be a problem) Perhaps
some combination of a few bat 'stars' in front of a mob of card-bats would
work.
JKJ