#new PAR.EXE
09-Oct-94 23:47:52
Sb: #127839-#new PAR.EXE
Fm: John K. Jordan 71174,711
To: Brick Eksten 74041,2043
>>…JPEG..seems you always want to keep the image in RGB or >>…uncompressed
domain…
I may misunderstand how the PAR stores frames, but I was under the impression
that they were JPG compressed. If so, then it seems that a PAR->TGA output
would result in a TGA already containing any initial PAR-induced JPG artifacts.
Then a DOS TGA->JPG conversion could introduce additional artifacts (as you
mentioned). This was the whole point of my previous comment stemming from
DonL's request for PAR->JPG.
I wonder: if PAR is true JPG, can you possibly write a PAR->JPG output (and
perhaps the reverse) that would not introduce any additional compression
artifacts, but simply mirror the .ANI frame bit for bit? If so, then a JPG
output from the PAR would be extremely useful to 3DS'ers like Don and company.
The reasoning: 3DS can accept JPG as input for texture maps, etc. If a
PAR->TGA _does_ retain JPG artifacts, then using an equivalent JPG may be far
better than the TGA, since the JPG would occupy much less disk space.
(Remember, when using bitmaps in materials in 3DS, the image quality is not
nearly the issue it is in other applications, since the bitmap is stretched,
skewed, scaled, distorted, blurred, etc.) In Don's rotoscoping example, copying
hundreds of frames from PAR to disk might be much less painful if the files
were simply much smaller.
Again, is a lossierless <g> PAR->JPG possible? I admit to knowing zilch about
JPG algorithms so this may be the equivalent of asking for antigravity or
something.
BTW, I've been putting v1.30b thru the mill here with numerous small test files
and have found no problems yet. I've purposely tried some things that crashed
me before, like deleting a bunch of ANI and STL files and projects. Thanks
again for the play/pause control. The Down-arrow key on my keyboard is now all
I need to play/pause/play all night.
JKJ
PS. PAR wishlist item for the day: An option to autoswitch into single field
mode whenever the animation is paused/stopped, and back into frame mode when
restarted. This would a) make interactive viewing more pleasant for fields-ON
animations, and b) make it easier/quicker to dump an animation to tape with
long manual head & tails (since the ANI would not have to be sandwiched between
separate specially rendered non-interlaced frames).
OK, now I'll shut up for a while (since I'm leaving in the morning for a week
of work in Colorado <g>)