Explode + Blur
10-Oct-94 15:44:51
Sb: #128128-Explode + Blur
Fm: MARTIN G FOSTER 70303,456
To: David Humpherys 74163,3005
David,
>> Any suggestions? <<
I have a workaround for this limitation – it worked nicely for me. I'll give
you some pointers but don't have time to describe it in full. I call it my
pseudo motion blur:
1) render your explosion with no object or scene motion blur, but alpha on.
Save as 32-bit images.
2) make an .ifl of the sequence of the rendered .tgas
3) use video post to composite several layers of the explosion, each layer is
staggered in time by 1 frame. In the "alpha" column use queue alpha channel. In
the "trans" column use different grayscale images (try luma 64, luma 96, luma
128) to give a transparent/blurry quality to each layer. Experiment. If you
have a PAR it'll make this a whole lot easier.
Gosh, here I go again give away all my secrets for nothing – what a fool <g>.
Martin