CompuServe Messages

3d body adventure

    12-Oct-94 13:07:35
Sb: #128519-3d body adventure
Fm: MARTIN G FOSTER 70303,456
To: Mitch Gould 73654,2616
Mitch, >> I'm not familar with Tim Miller's work, mentioned by Gary and by you…. << me neither, but Gary speaks highly of him. There are some examples of his work in the forum libraries and also on the Siggraph '94 (and maybe previous years – not sure). It seems like he's good at keyframing "action" sequences. >> Facial Expressions by Gary Fagin …. shows how the facial musculature is engaged to create six basic expressions of emotion and scores of subtle variations….. how difficult ….to model those features and develop methods to make them stretch. << Well, it's been done so it must be feasible. Another 3ds character animation fiend, Steve Sherer, created a whole series of heads with facial expressions and "phonems" (sp?). There's about 16 heads which you morph between. Modeling typically involves creating an approximation of the head, then doing appropriate booleans, then lots of vertex tweaking. At Siggraph '94 I saw a bunch of different methods for lip-synching. Most interesting. If I can find my notes (I took lots of 'em) I'll go into detail. later Martin