3d body adventure
12-Oct-94 13:07:35
Sb: #128519-3d body adventure
Fm: MARTIN G FOSTER 70303,456
To: Mitch Gould 73654,2616
Mitch,
>> I'm not familar with Tim Miller's work, mentioned by Gary and by you…. <<
me neither, but Gary speaks highly of him. There are some examples of his work
in the forum libraries and also on the Siggraph '94 (and maybe previous years –
not sure). It seems like he's good at keyframing "action" sequences.
>> Facial Expressions by Gary Fagin …. shows how the facial musculature is
engaged to create six basic expressions of emotion and scores of subtle
variations….. how difficult ….to model those features and develop methods
to make them stretch. <<
Well, it's been done so it must be feasible. Another 3ds character animation
fiend, Steve Sherer, created a whole series of heads with facial expressions
and "phonems" (sp?). There's about 16 heads which you morph between. Modeling
typically involves creating an approximation of the head, then doing
appropriate booleans, then lots of vertex tweaking.
At Siggraph '94 I saw a bunch of different methods for lip-synching. Most
interesting. If I can find my notes (I took lots of 'em) I'll go into detail.
later
Martin