Why I won't upgrade
19-Oct-94 12:19:34
Sb: #129822-Why I won't upgrade
Fm: Eli J. Boyajian 75410,751
To: ROBERT RITGER 75050,2255
PMJI.
From what I've seen and read, r4 offers _some_ nice new features. These seem
more evolutionary than revolutionary which may be just the natural course for
this product. 3DS extensibility has certainly spawned a flurry of plug-ins.
But, in my view, implementing this capability has inadvertently diverted
attention away from the core product.
I recently read [was it in 3D Artist?] that Mr. Yost said he developed 3D
Studio in an attempt to implement a tool for creative people. And in the PC
domain the Yost Group has done a fantastic job. However, I take exception to
Autodesk's 3DS Release 4 announcement that trumpets "#1 Professional 3D
Animation Product Adds Workstation-Level Production Efficiency." Just what
does that mean? I think a Computer Artist item profiling Gene Bodio gives a
realistic perspective of what one animator thinks the relationship between
"tool" and "creativity" ought to be.
Bodio, who used 3DS on work for The 7th Guest, says that "Software has got to
give you feedback" and "[w]hen you're creating something, you need to be able
to say 'wouldn't it be cool to have a light beam coming out of here' for
example, and then see it in seconds. It gets a creative flow going. Instead
of fighting you, it's giving back to you and pushing you along." Referring to
Alias PowerAnimator he says, "If you want a glow on the end of a cigarette with
smoke rising up, you can see the glow and the smoke in the preview window
actually changing in real time as you adjust the parameters…"
Yes… the fast preview renderer and other features in r4 provide some
feedback. Yes… Bodio now uses speedy, expensive workstations and expensive
software. But Autodesk has created a rather lofty expectation by equating 3DS
with workstation-level capabilities. I believe this goal _can_ be reached
through further development of the core product and not simply through
plug-ins. After all, we have smoke and glow plug-ins and a preview window.
What we don't have is the ability to see and manipulate these effects in real
time. In my view, this capability would be an example of "workstation-level
production efficiency."
EJB