CompuServe Messages

#3DS3 RENDERING

    21-Oct-94 11:51:13
Sb: #3DS3 RENDERING
Fm: Jim Maxey 76356,2250
To: Yost Group 76702,413
Is there a way to render a Flic using the "Palette -> High" setting but have 3DS3 retain the temporary targa files ($FRAM000.TGA, etc..), in other words not-delete the targa files after converting them to an 8 bit flic? I realize you can render out targas instead of a flic, and then compile them into a flic later by putting them in an IFL file as a background bitmap in 3DS3, and doing it in two passes in a batch file. But it would be a miracle if I set it all up to work without failure unatttended over the weekend…. -Jeff