#R5 Wishlist
21-Oct-94 23:15:06
Sb: #130182-#R5 Wishlist
Fm: Brian Massey [Vibrant] 71034,2611
To: Don Landis 71673,3612
Don,
>If somebody could just show me how LS is more like adding a 4 barrel >carb and
turbo charger to a 2 barrel carbed engine I might go along >with the way LS was
marketed.
Let me try. If you eliminate one function call and replace it with "inline"
code you remove some overhead associated the calling function (pushing values
onto the stack, loading CPU registers, etc.). You may only save a few CPU
cycles. However, do this in a portion of the code that is executed thousands
of times each time the screen is drawn, and you start get visible performance
enhancements. Find enough of these kind of opportunities and you can cut the
display time considerably. In fact, you can cut it in half.
That's it. Find places to save a few cycles inside tight loops and TADA.
Liquid Speed.
Despite it's simplicity, I had a VERY difficult time deciding what language to
use in the marketing of Liquid Speed (without getting into CPU cycles and
such).
I challenge you to try. If anyone can come up with a compelling message, I'll
use it in future LS ads and marketing.
>I think we have a 3DS WITH LS at 100% top speed and without it it is >governed
to only 50%.
Would you mind if I forwarded this message to Autodesk? I think they might take
some offense at the implication. Especially since they believe in LS enough to
let us put copies of the software in the box with 3DS R4.
Best Regards,
Brian