#24Bit color IPAS
Hi Hi Hi There my little Droogies
I had to change my main display to 16M colors (R.4) to run the Mirage IPAS. I'm
glad to see that you seemed to have fixed the color problems with spline arrows
and grids that affected R.3 in 24Bit. But it still runs slower and I notice
that 256 color is still recomended for main display. It would really be nice if
there could be a 256 color main display that you could switch to 16M when you
wanted (ie Function key F4 could be Keyframer 256, and F5, Keyframer 16M) or
maybe even have some kind of call in the software that could automaticly switch
the resolution when needed. I know that a lot of the new IPAS will use true
color so I'm sure some of these ideas will be useful. ( While we're all waiting
for Windows 95 maybe you guys could put a few of these and other ideas into a
3DS R. 4.5 <G>)
BTW R.4 is GGGGRRRRREEEEEAAAAATTTTTTTTTT.!!!!!!!!!!!
But please send out the Spline modeler when you get working, (no charge of
course) I was really looking foward to it. (could something be worked out with
that german Nurbs program???)
Bye Bye
see ya 'round
-David