CompuServe Messages

Patch Modeler Answers

    27-Oct-94 14:09:26
Fm: Mike Kelley 71302,73
To: Mathew D. Bergman 71564,1134
>I have no real way to rate how effective a tool it would be to create specific, >real-world objects on its own. I guess this is the core of the issue — for me (who is not into architechtial issues (to the point where I can't even spell the damn word properly!)) the shaper/lofter is very frustrating. If I want to make something like a whale or dinosaur (that I can mold quite easily in clay, for example) somehow I have to precisely draw a series of cross sections and figure out where all the parts fit together. Either that, or I have to get something close and then pull and tug on vertices (I admit I haven't tried a lot of this — maybe that's the way to go). I used another modeler (and I can't tell you what method it used, as I'm not that knowledgable) and it seemed about 1000% easier. I felt like I really was working in clay, rather than cardboard templates (which is what I feel like when I work in 3DS). Now, whether Danny's modeler is closer to this feel or not is still an issue that I probably can't resolve unless I have hands on experience (not likely in my neck of the woods), so I have to try and get impressions from others, such as yourself. I guess it's all moot until Danny gets an actual program available, but modeling is the one aspect of 3DS that I wish would be improved (and it WAS on my wish list, almost two years ago when I made it known, but I guess that was just wishful thinking, so to speak)