#field reversal in batch
I encountered a problem during batch mode and perhaps one of you has the
solution to it. Here's the problem:
I rendered half an animation using 3DS and the other half in batch mode. The
problem is that the second half has the fields reversed. Hos did this happen
and what can I do to ensure that the fields are set correctly in batch mode?
Another question:
If I convert a true-color 640×480 sequence of TGAs into a true-color FLC, why
must the program convert the palette to 256 colors?
Thanks in advance.