Patch Modeler Answers
28-Oct-94 23:50:34
Sb: #131662-Patch Modeler Answers
Fm: Mathew D. Bergman 71564,1134
To: Mike Kelley 71302,73
<< The shaper/lofter is very frustrating. If I want to make something like a
whale or dinosaur (that I can mold quite easily in clay, for example) somehow I
have to precisely draw a series of cross sections and figure out where all the
parts fit together.>>
I think once you've learned to animate at Disney or on index cards or whatever,
the most difficult part of making the 3D transition is learning to think in 3-D
space; namely, recognizing the TOP for the top only, and any modifications to
it will effect the model in limited ways. Before I used 3DS I was a
stop-motion animator and did quite a bit in sculpting clay myself. It took a
LONG time for me to learn to visualize objects in cross-sections and
deformation shapes, and I still have a nasty habit of plotting everything on
graph paper before entering the 2D Shaper.
Have you tried (or heard of) Caligari's modeler for Windows, TrueSpace? It has
the advantage of letting you model in "real space," that is, not limited to
separate two-dimensional views. This is not a product I own, but I've played
with it a bit and became accustomed to it much more quickly. I don't recommend
you put too much faith in tugging on vertices in the 3D Editor. The result,
unless it's a very subtle correction, is usually far too "deformed" looking to
be convincing for any object.
In any case, just hang tight until r5, I guess, or get ready to shell out
another $300 for a release on a future IPAS disk.