Super Black
>>I don't like wasting design time in the middle of the day laying frames from
disk to tape.
Neither do I, that's why the PAR has improved my weekly output to over 30 times
the animation to tape in a week compared to what I used to do with single
framing. My animations never see tape until the final version. I render my
previews at reduced res for speed to the par and review motion, then when
everything's just right I render at full res for the final output. I only do
industrials through local broadcast with betacam SP component editing with the
PAR so it is adaquate quality. You should at least give Quick Pass a try
though. (I'm assuming you have a Diaquest controller, maybe not). Of course
you might find you have too much time on your hands, won't look so busy to your
boss and he just might give you more work to do in the same period of time.<BG>
Hah! I had a boss like that once. Everytime I figured a way to make the job
simpler he would just assign the other guy's responsibilities to me to do since
I now had some more free time.:( No extra pay, just more work.:(( Now I own
my own business! 🙂
True super black with 3DS? not as far as I'm concerned. As I said before, if
I need to spread the blacks lower I use the procamp. All my frame buffers
seem to limit the lower end to 7.5 IRE.