#Rotoscoping with PAR
28-Oct-94 21:15:04
Sb: #131688-#Rotoscoping with PAR
Fm: Kouros Moghaddam 72102,3267
To: Christophe Van Oyen 100272,3665
This message was sent to me as I asked the same question, by Robert Ritger. I
hope it is useful.
-Kouros.
Assume that your animation file on the PAR is called FILE.ANI and that it has
100 frames.
1. Create an IFL file which has entries from FILE0000.TGA – FILE0099.TGA as its
contents.
2. Make sure the PAR drive and directory is in your MAPS PATH.
3. In the editor fire up the DPS_PAR PXP and set it to acquire TARGA files and
chose FILENAME as the option (as opposed to INCREMENT).
4. In the MATERIALS EDITOR assign your IFL file as a texture map and assign
this new material to the object you choose in the EDITOR.
5. In the KEYFRAMER you should set your rendering size to 752 x 480 x
85 (not
83). If you use the Vibrant driver then you don't have to chose 'Null'.
6. Render to DISK (send your TGA's back to the PAR) and also to DISPLAY. This
will leave an image on your computer monitor when a frame is complete and you
should see an image on your PAR monitor at two moments during the rendering of
a single frame. I believe you will briefly see the frame from the animation
you are scoping and the rendered frame as it goes back to the PAR. The final
rendered frame will pop on the video monitor just after you see your computer
display SAVING TARGA FILE.
There is no need to copy your ANI file off of the PAR to do what you wish. You
should be able to do exactly what you described its just not that clear in all
of the documents as to exactly how its done. The choices you made (ie. ANI
files for acquisition and INCREMENT for file type) seem completely reasonable
yet are exactly the wrong choices. Perhaps the interface should be more
explicit I know I had it backwards when I first tried it out.
Bob